Why is it most of the most famous video games in history don't rely on a huge story and loads of cutscenes?

Marios story is Princess peach has been kidnapped by a big dragon called bowser. Go save her

Crash bandicoot story is cortex is evil and wants to destroy the world with crystals. Go stop him.

Doom story is you're the last space marine on Mars which has been invaded by demons. Here's your guns now kill all the demons

Pong, candy crush, Tetris, PAC man, Minecraft don't have stories

Sonic is Dr eggman wants Chao's embrals to control the world. Stop him.

World of Warcraft is more a massive multiplayer game with a story but then don't think most of the players actually care about the story and more about levelling up their character.

Sims is making your own story

Fortcrap is just survive until your the last one out of 100

And granted games like halo and call of duty have storylines but now of those games don't have unskippable cutscenes that take away from the gameplay and both Franchise's are mostly used for their multiplayer modes

Mortal Kombat and Tekken do have a story but people use the fighting mode more than actual story mode

GTA has a story but we all know most people play GTA to **** around

So am I the only one who thinks most video games being like movies nowadays is a bad thing.

Simple people like simple games, you asked.

personally i can't stand all that nintendo and Sega arcade bs.

Likely due to the limitations of the technology at each one of your examples' inceptions. Some current incarnations do have cut-scenes, but they are kept to a minimum as to not infringe on actual game play.