I want it to look like the wood block in Minecraft, but as you can see the texture flips diagonally across on each face.
How to fix this problem in Blender?
Guest
You need to unwrap the faces/meshes of your cube and map each face to the texture in the UV editor.
Here's the blender wikis on it, but you might want to search youtube for a better example:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping
http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV
Edmond